This challenges you to – horror of horrors – actually read dialogue and talk to NPCs. You have a handy little journal, but you don't have the clear quest markers that a lot of today's games hand you – either automatically, or after a short period if the game determines that you're lost. Like a lot of older games, Diablo 2 is also more hands-off with its main quest. Between that and the more meticulous inventory management, there's an almost survival horror funk going on, which I'm here for. In fact, I rather enjoyed the focus on potions and resource management. I know Diablo 2 by reputation and I have some idea of what end-game builds are capable of, so I'm not worried about mana constraints in the long-run. You have fewer abilities available to you and they're tied to two weapons that can be swapped on command, but the flow of combat is largely unchanged, with the notable exception that mana is a lot harder to come by in the early stages of the game. It took me about an hour to shake off my Diablo 3 muscle memory, but once I did, I felt right at home liquefying demons in Diablo 2. More surprising was how good it felt to play. Blizzard has (mostly) done a good job remastering things in the past, and Diablo 2: Resurrected always looked good from a distance.
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